Two buffer overflow vulnerabilities where detected. Both issues can
	  be used by local users to gain group games privileges on affected
	  systems.
The first overflow exists in the map name handling and can be
	  triggered when a very long name is given to the program during
	  command-line execution
The second overflow exists in the username processing while writing
	  the players score to disk. Excessivly long usernames, set via the USER
	  environment variable, are stored without any length checks in a memory
	  buffer.